The World Map
The World Map
Basically
the world has three continents; the North, the South, and the Central
lands. There are a few fixed islands scattered about and many moving
islands, not shown on this map. Because of the axial tilt of the
world the south always receives more sunlight, the days are long and
it is hot, while the opposite is true for the north. The central
lands enjoy a more moderate balanced climate.
The
North.
A
huge desert of ice dominates the north pole, with a 1000 km of tundra
surrounding it. Not many plants or animals live up here. Because of
the world’s tilt this region is in perpetual twilight. The
coniferous forest stretches from the tundra to the coast, from a few
100 to a 1000 km wide. The climate here is harsh but many sturdy
plants and furry animals make it home. The nights are long and so are
the winters. Its very poor land for agriculture, but a few scattered
kingdoms do exist.
Most
of the people who inhabit the North are tough, they have to be in
order to survive the harsh environment. Settlements tend to be small
because farming is difficult, with most food coming from hunting and
fishing. They are understandably obsessed with winter, with surviving
it in as much comfort as can be produced. Popular stories always
depict north-men as primitive barbarians, but this is not totally
true. Many kingdoms has clever architecture adapted to the harsh
climate, including heating systems and underground passages.
Not
surprisingly many north-men who adventure away from home end up
settling down in warmer latitudes. ( the Eriksons of Arkadara Island
for example ) Conversely very few people who try to settle in the
North end up staying more than a few years. The kings of floating
islands sometimes try to set up mining colonies, but very few of
their people are willing to pass more than one winter in the North.
The
South
A
huge desert of sand dominates the south pole, with a 1000 km of
savanna surrounding it. Not many plants or animals down here.
Because of the world’s tilt this region is in perpetual daylight,
with high temperatures. Surrounding the savanna, a vast jungle offers a good habitation for
both plants and animals under the giant tree branches. The land is
good, but if too many trees are cut it can quickly turn into poor
scrub.
Many
kingdoms exist in the southern regions, along the coast and inland
too. They are usually depicted as being lazy or somehow in decline
after a long history. The reason for this not unjustified stereotype
is one of climate. For most of the day it is simply too hot to risk
strenuous activity; there is a real danger of heat stroke, even for
those native to the region. Visitors usually enjoy a few days, then
develop a case of heat sickness that has them delirious for days.
The Lines of Drift
On
the map are the very basic patterns of drift for the floating
islands. In the North ocean the current runs from east to west, with
a strong flow south off the west coast of the Central Lands. In the
South ocean the opposite is true, the current runs west to east, with
a strong flow north off the east coast. Islands move at various
speeds, small ones faster than large ones. Some will stay in a
hemisphere for a long time, circling the world with out migrating
north or south. Other islands actually orbit the Central Lands. The
patterns of movement can be very complicated and are subject to
unexpected change.
Navigation
is thus very difficult if you are trying to find a floating island
that you have no recent information on. You may predict its position
from past knowledge, for example; The island of Arkadara orbits the
Central Lands, passing along the west coast each year in April at a
distance of 2 days sail. However a dozen factors may change its
course and speed.
The
advanced coastal kingdoms on the continents usually keep records of
what islands pass near them in a monthly log book. The moving island
kingdoms usually know the distance and direction to their nearby
neighbors, as islands of a similar size will move in the same
pattern. Of course storms can push an island onto an entirely new
tact, invalidating all those records.

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