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Showing posts from March, 2018

About Georgaphy

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About Geography. How about we have some floating islands? I don’t mean sky islands; I am talking about realistic-ish islands that float in the oceans of the world. This is not a new idea, but Iv never really developed it in a setting before. They offer some very interesting gaming situations you can not have in a normal setting with immovable land masses. They make travel more challenging, as you may lose your home island. Navigation is always something of a gambol. Even if the pattern of movement is rather predictable, storms can move islands way off course. They can  make a game have the feeling of a space adventure, with the big islands being like alien worlds. Islands may break up in large storms. They may collide with each other or with the main land. They may slip from the north to the south, radically changing their climate. They may become stranded in one of the calm zones. Also of important is the idea that not all islands move at the same speed; small ones moving f...

Introduction

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Welcome to Islands of Adventure  The RPG setting for 2018. The aim of this blog is to provide info on the world that is being used in a game. It is a creative exercise for fun not for profit, no images or data used is intended to violate copy right laws.   The general flavor of this game is one of swashbuckling, adventures in a world that is part classic age of sail and part steam punk. The unique aspect of the world is that is has islands that float about in the oceans. ( maybe a few sky islands but they will be very rare )  Magic will be a part of the setting but its power levels will be low.  That is the brief introduction, more soon.